

Now go to the microsoft store and click the three dots underneath the X button in the top right and go to settings from the dropdown menu and turn off update apps automatically to make sure it doesn't download the updated win10 version.ħ. Right click and copy link address then put it in the search bar(make sure the drop downs are url link(left) and retail(right))Ĭlick this link to on the website to download it:ĥ.
#Minesweeper 8 windows 10
Uninstall the windows 10 version just type microsft minesweeper in your search bar and then right click and uninstall(this will ensure that you dont get the message telling you that you need to ask the developer for a new app package and any other errors it may throw at you)ģ. Public class GameBoardPanel extends JPanel else if (e.getButton() = MouseEvent.1. The GameBoardPanel contains a 2D array of Cells, and a MineMap. } The GameBoardPanel Class - A Customized Subclass of Hardcoded for illustration and testing, assume numMines=10 Allow user to change the rows and cols package minesweeper īoolean isMined = new boolean You may try to generate one automatically. The MineMap class contains the location of the mines. tBackground(isRevealed? BG_REVEALED: BG_NOT_REVEALED) tForeground(isRevealed? FG_REVEALED: FG_NOT_REVEALED) ** Reset this cell, ready for a new game */ Set JButton's default display properties ** The row and column number of the cell */ Public static final Font FONT_NUMBERS = new Font("Monospaced", Font.BOLD, 20) Public static final Color FG_REVEALED = Color.YELLOW // number of mines Public static final Color BG_REVEALED = Color.DARK_GRAY Public static final Color FG_NOT_REVEALED = Color.RED // flag, mines Public static final Color BG_NOT_REVEALED = Color.GREEN Define named constants for JButton's colors and fonts
#Minesweeper 8 serial
Private static final long serialVersionUID = 1L // to prevent serial warning * The Cell class model the cells of the MineSweeper, by customizing (subclass) It can also paint itself based on the status on the cell via paint(). Instead of using raw JButton, we shall customize (subclass) JButton called Cell, to include the row/column and states ( isMined, isRevealed, isFlagged). The Cell Class - A Customized Subclass of Subclass If you are using JDK/TextEditor, create a sub-directory called minesweeper and place the classes under the sub-directory.You can then create the classes under the minesweeper package. In Eclipse/NetNeans, first create a "Java Project" called "MineSweeper" then create a new package (new ⇒ package) also called minesweeper.The method newMineMap() can be used to generate a new mine map for a new game.Īll the classes are kept under a package called minesweeper. MineMap: A class called MineMap is designed to hold the mines in a 2D boolean array.MineSweeperMain: We further customize the JFrame, by creating a subclass called MineSweeperMain, to hold the GameBoardPanel ( JPanel) in its ContentPane.Similar to Cell, the GameBoardPanel has its own methods to paint() itself. GameBoardPanel: We also customize the JPanel, by creating a subclass called GameBoardPanel, to hold the grid of 9x9 Cells ( JButtons). Answer (1 of 6): The number represent the total no of mines hiding in the immediate adjacent square boxes (max would be 8 - 3 on top, 3 on bottom and 1 each on either side).The Cell has its own methods to paint() itself. Cell: We customize the JButton, by creating a subclass called Cell, with additional variables row, col and its states ( isMined, isRevealed, isFlagged), to model each cell of the game board.ROWS and COLS constants: Instead of hardcoding the size of the game board, we define static constants ROWS and COLS in the GameBoardPanel class, which can be referred to as GameBoardPanel.ROWS and GameBoardPanel.COLS.However, it is hard to identify the row and column of the JButton triggering an event.įor better OO and modular design, we design the following classes (in a package called minesweeper) as shown in the above class diagram:

We could simply use 10x10 JButtons arranged in 10x10 GridLayout on a JPanel/ ContentPane. You win if all the cells not containing mines are revealed you lose if you reveal a cell containing a mine. You left-click to reveal a cell and right-click on a cell to plant/remove a flag marking suspicious mine. The objective is to clear a rectangular mine field containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in the revealed cells. Mine Sweeper is a single-player mind game. You could wiki "Mine Sweeper" to understand the rules of the game.
